Differences in levels
On Page 9 I gave an initial review of what I thought about the differences in levels. This is a continuation of that post.
400s
I am gradually having less and less respect for the 400s. These guys are just too weak tight. Great... you've figured out how to play the nuts. What are you going to do when no one will pay you off?
I'm convinced that the weak tight winners in this game have three characteristics that differentiate them from the others : 1) they're willing to let go of strong losing hands (a.k.a. trap hands) earlier, 2) they play marginal hands better, 3) they know how to fleece a LAG or sLAG player.
The players I have the most respect for, however, are the LAGs that tear this game up. HOSSSE_U is one of those players. Watching him work a table is awesome. Watching his university peer, GASSS_U work a table is even more amazing... but I'm getting ahead of myself. Anyway, HOSSSE_U seems to know just when and how to show down his marginal hands for half and when and how to put maximum pressure one the weak tighties. I know for a fact that he's stealing like a mofo, but it's REALLY hard to figure out when he's stealing and when he's got the goods. It's awesome to see him work some weak tightie into such a frenzy that they get stacked off when he has nut-nut.
600s
Sometimes these tables play like 400s, and sometimes they play like 1000s. As such, there's really no reason to describe these tables. It helps to know whether you're playing with a bunch of 400 players or a bunch of 1000 and 2000 players.
1000s
This is where the game changes.
Interestingly, I think nut-peddling actually can be a good strategy at these tables. The only catches are that: 1) you have to at least give the image of action if you want to get paid off over the long haul since most of these mofos use PTO, and 2) you won't get a lot of cheap draws, so you have to adjust accordingly.
There are three big differences I can see between the players at the 1000s and those at the 400s:
1) Villains are often betting any sort of made hand or decent draw, so you often don't know where you stand. For example, 28T with two spades falls on the flop and villain comes out betting. He could have the A3 suited, bare A3xx, T8xx, T2xx, A4xx (usu. with some other janky thing working), any set, bare straight wrap, etc. Sometimes this becomes a game of chicken, and sometimes you run into the nuts.
2) You often have to fire two barrels (at least) before villain will believe that you have what you're repping. They play a kind of sponge strategy with mediocre hands (e.g., weak flushes, overpairs on paired boards, etc.). This is both a good point and bad point of these games. At the 400s and below, you can often bet into any non-low flush board, any three wheel other than 345 or 245, any three broadway, or any paired board with air and you'll take it down unless you're up against the nuts or a draw to the nuts. There are certainly weak tight villains at the 1000s who play this way, but it seems like there are an awful lot of villains who require you to fire two barrels before they'll lay down on a scary board.
The bad part of this is that you can't bluff cheaply, and you will sometimes bluff into the nuts. The good part of this is that you can induce bluffs from these guys if you play them right. Interestingly, there's more "poker" to be played on this dimension.
3) The short stacks aren't entirely stupid... sort of. There are A LOT of short stacks playing at the 600s and higher. They make their money off of getting people to fold their winners by aggressively playing draws. The trick against these players is simply to avoid giving them action unless: 1) you have a hand with two-way potential when they raise pf, and 2) you have a hand with showdown value and/or a huge draw when they play the flop aggressively.
These mofos love to CR, so you have to take free cards when you can get them. I've bet myself off a hand twice in the past couple of days when a short stack CRed me all-in (for him) when I was on a one-way nut draw on the flop. Sometimes they lucksack into a scoop, but you can "roll the dice" with these guys in a +EV way, imo. It's a skill that has to be developed, though.
[edited for spelling]Statistics: Posted by Kuso — Thu Aug 31, 2006 8:32 am
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