by Aisthesis » Tue Mar 13, 2007 8:27 pm
Yeah, I think 3 cards and a dangler is good, also probably almost any ds unless it's really horrible. I think you at least need to get up to 30% VPIP and probably more like 35%--although at the micros fairly tight might even work, if they're just throwing money around like crazy.
I haven't played much short-handed (except HU) but actually had a kind of fun experience last night: All of the full $100 tables had big waiting lists, so I thought I'd try to start a new table. Sat for a while, when one guy say down. Then said in chat that I wanted to wait for a couple more, so he left. Then waited still more (kind of surprized me, since there were 10 players or so on waiting lists).
Finally, when someone did sit down, I figured I'd better go ahead and play in the hope it filled up. Anyhow, I played kind of medium-tight (certainly looser than FR, but pretty tight by shorthanded standards, I think), caught some sweet flops, and draws were hitting... But I ended up making $140 or so in 45 minutes, although we never did have more than 3 players. It was just a bunch of looseys, who tried to buy constantly, and made for a few tough decisions. But I trapped a little against the one complete maniac, then played pretty straightforward against one guy who seemed pretty decent (and just treaded water when it got down to him and me).
Anyhow, while my goal was really to get through the short-handed game breaking even in the hope of getting a decent full table going, I had a pretty nice winning session just playing short-handed. Several guys would just give me their stacks and then leave, so it never did turn into FR, but it worked...
I guess one other thing: I think 3 big cards with a suited A is definitely worth an LP raise shorthanded, and it's sometimes not even a bad idea in FR. General idea here is imo: Try buying some pots, which becomes easier if you look pretty tight. Release when you're beat (!!!). And select your hands well enough that you can hit some monsters when they think you're buying or think the flop must have missed--like decent little wraps, if you get them are also worth raising particularly against aggro shorthanded players, because they don't expect a tight-looking player to raise those hands. And you just check it if you miss as a general rule.